Students will use Scratch coding platform to design their own game.
Great Adventures (K–5)
Program:
- Great Adventures (6 contact hours)
- Boat Trip (lesson plan)
- Arctic Ride (lesson plan)
- Cave Car (lesson plan)
- Animal Alarm (lesson plan)
- Underwater Quest (lesson plan)
- Treehouse Camp (lesson plan)
Brief Description:
Using Legos, students will design adventure scenarios such as a boat trip, an arctic ride, and a car to explore a dark cave. Students will use block coding to program a sequence of adventure events.
Grade Level:
K-5
Robotics / Science Concepts Covered:
Coding basics (sequences, simple loops, testing and debugging) and decomposing problems; Newton’s Laws of Motion; input/output